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Animalia Studies: Fish & Wildlife Management / Insect Study / Mammal Studies / Reptile & Amphibian Study
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
4
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Archery
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow—but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery.
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Automotive Maintenance
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
None
Modern automobiles are important to many aspects of American life. Those who service automobiles must understand each principle, and how these principles interact to provide smooth, efficient performance. Owners of cars also benefit by understanding how their vehicles operate. This enables them to understand why certain periodic maintenance is required to keep their vehicles in tip-top shape.
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Basketry / Woodcarving
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $30.00
Seats Available:
5
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BSA Lifeguard
Time Block(s):
1, 2, 3, 4 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y), Adult (A)
Minimum Age: 15 Amount: $30.00
Seats Available:
7
This course will certify successful participants as BSA Lifeguards. Participants must be age 15 or older. Adults may take the class as well, and re-certification is available. This class will not be able to take place unless a minimum of two participants exist. $30 certification fee
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Canoeing
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness.
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Citizenship in the Community / Citizenship in the Nation / Citizenship in the World
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
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Climbing
(MB)
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Scout (Y)
Amount: $15.00
Seats Available:
None
Climbing is not a sport that requires tremendous muscular strength; it demands mental toughness and the willingness to practice hard to master a set of skills. The adventure of climbing can also provide a new way to enjoy the outdoors.
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Dan Beard All Day
Time Block(s):
1, 2, 3, 4 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
26
This program is for Scouts who are new to camp. This program is named for Daniel Carter Beard, one of the founders of the Boy Scouts of America and the first National Scout Commissioner. Most importantly, Dan Beard participants will have the opportunity to complete many requirementsfor the Tenderfoot, Second Class, and First Class ranks.Dan Beard participants should be prepared daily for trekking all over camp: substantial footwear and water bottles are a must. Daypacks for towels, Scout Handbooks, water bottles, and other materials are highly recommended. Dan Beard participants may sign up for other merit badges as desired.
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Emergency Prepardness
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
Scouts are often called upon to help because they know first aid and they know about the discipline and planning needed to react to an emergency situation. Earning this merit badge helps a Scout to be prepared by learning the actions that can be helpful and needed before, during, and after an emergency.
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Environmental Science
(MB)
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
12
While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an environmental scientist, making observations and carrying out experiments to investigate the natural world.
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First Aid
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
First aid — caring for injured or ill persons until they can receive professional medical care — is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life.
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First Class Requirements
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
35
First Class requirements covered in Dan Beard at Summer Camp
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Geocaching
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
None
The word geocache is a combination of "geo," which means "earth," and "cache," which means "a hiding place." Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. A GPS (Global Positioning System) unit is an electronic tool that shows you where to go based on information it gets from satellites in space.
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Geology
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
6
Geology is the study of Earth. It includes the study of materials that make up Earth, the processes that change it, and the history of how things happened, including human civilization, which depends on natural materials for existence.
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Horsemanship
(MB)
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $30.00
Seats Available:
None
In addition to learning how to safely ride and care for horses, Scouts who earn this merit badge will gain an understanding of the instincts and behaviors of horses and humane and effective methods for training horses. Age Limit 13 Years, Weight Limit of 250LBS
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Indian Lore
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
6
Far different from the stereotypes or common images that are portrayed on film, on television, and in many books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about these different groups is to take an exciting journey of discovery in which you will meet some of America's most fascinating peoples.
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Lifesaving
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
4
No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies.
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Metalwork / Welding
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $40.00
Seats Available:
None
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Motorboating
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 12 Amount: $25.00
Seats Available:
None
With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely.
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Mountain Biking / Cycling
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $20.00
Seats Available:
7
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Mountain Man Roster
Time Block(s):
1, 2, 3, 4 (9:00AM)
Days: M, TU, W, TH, F
Available To: Scout (Y), Adult (A)
Minimum Age: 14
Seats Available:
Unlimited
Mountain Man is a vigorous and demanding five-day expedition led by experienced guides and promises to be fun and exciting for participants.
Scouts must be 14 years of age or older, in sound physical condition, confident swimming, comfortable in remote areas, and able to ride a bike with hand breaks and gears.
Participants will check-in to Camp Buck Toms on Sundays with their unit. Mountain Man participants will go through a shakedown Sunday afternoon including a hike, bike ride, and gear check. Participants will hit the road early Monday morning and return back to camp late Friday evening before campfire.
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Nature
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
13
There is a very close connection between the soil, the plants, and all animal life, including people. Understanding this connection, and the impact we have upon it, is important to preserving the wilderness, as well as to our own well-being as members of the web of nature.
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Nuclear Science
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $10.00
Seats Available:
2
Nuclear science gives us a simple explanation of the natural world. The ultimate goal of nuclear science is to find out if there is one fundamental rule that explains how matter and forces interact. Earning the Nuclear Science merit badge is a chance for Scouts to learn about this exciting field at the cutting edge of science today.
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Pulp and Paper
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
3
Here's an astonishing number to digest. Each person in the United States uses about 700 pounds of paper each year. Paper is everywhere in our lives. Every year in the United States, more than 2 billion individual books, 24 billion newspapers, and 350 million magazines are published on paper.
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Rifle
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $15.00
Seats Available:
None
Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices.
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Shotgun Shooting
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $25.00
Seats Available:
1
A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging from the muzzle is not spinning.
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Space Exploration
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
None
Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there.Purchase of model rocket kit from Terading Post. Cost range $15-$25
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Swimming
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
12
Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills
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Swimming Skills
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
10
This is for Scouts in the non-swimmer and beginner ability groups. The instructor will work to improve their swimming skills and aim toward advancing to the next ability group.
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Tenderfoot Requirements
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
Tenderfoot items covered in Dan Beard at Summer Camp
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Water Sports
(MB)
Time Block(s):
1, 2 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $40.00
Seats Available:
None
Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do.
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Wilderness Survival
(MB)
Time Block(s):
1 (9:00AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
11
In their outdoor activities, Scouts learn to bring the clothing and gear they need, to make good plans, and do their best to manage any risks. But now and then, something unexpected happens. When things go wrong, the skills of wilderness survival can help make everything right again.
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Bugling
(MB)
Time Block(s):
1 (9:00AM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
None
The Bugling merit badge was one of the original 57 merit badges issued by the Boy Scouts of America in 1911.
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Chess
(MB)
Time Block(s):
1 (9:00AM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
The USCF (United States Chess Federation) provided the primary contributing writers for the Merit Badge pamphlet. They will be helping to promote the badge through communications with the Chess delegate teams (similar to BSA’s National Committees and Boards) and e-mail blasts, plus website and “tournament news” announcements.
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Inventing
(MB)
Time Block(s):
1 (9:00AM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
None
Inventing involves finding technological solutions to real-world problems. Inventors understand the importance of inventing to society because they creatively think of ways to improve the lives of others. Explore the world of inventing through this new merit badge, and discover your inner inventiveness.
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Archery
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
1
Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow—but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery.
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Basketry / Woodcarving
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $30.00
Seats Available:
None
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Chemistry
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
10
Chemistry explores how substances react with each other, how they change, how certain forces connect molecules, and how molecules are made are all parts of chemistry. Stretch your imagination to envision molecules that cannot be seen—but can be proven to exist—and you become a chemist.
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Crime Prevention
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Seats Available:
1
Preventing crime, which can be as simple as reducing the opportuntities for crime to occur, is far less costly than apprehending and bringing legal action against those who break the law and it helps save people from the anguish of being victims.
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Emergency Prepardness
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
Scouts are often called upon to help because they know first aid and they know about the discipline and planning needed to react to an emergency situation. Earning this merit badge helps a Scout to be prepared by learning the actions that can be helpful and needed before, during, and after an emergency.
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First Aid
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
1
First aid — caring for injured or ill persons until they can receive professional medical care — is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life.
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Forestry
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
11
In working through the Forestry merit badge requirements, Scouts will explore the remarkable complexity of a forest and identify many species of trees and plants and the roles they play in a forest's life cycle.They will also discover some of the resources forests provide to humans and come to understand that people have a very large part to play in sustaining the health of forests.
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Game Design
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
9
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Kayaking
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
1
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Leatherwork
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
None
Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to preserve and protect leather items so they will last a lifetime and beyond.
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Lifesaving
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies.
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Motorboating
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 12 Amount: $25.00
Seats Available:
1
With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely.
|
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Nuclear Science
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $10.00
Seats Available:
9
Nuclear science gives us a simple explanation of the natural world. The ultimate goal of nuclear science is to find out if there is one fundamental rule that explains how matter and forces interact. Earning the Nuclear Science merit badge is a chance for Scouts to learn about this exciting field at the cutting edge of science today.
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Pioneering
(MB)
Time Block(s):
2, 3 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
Pioneering—the knowledge of ropes, knots, and splices along with the ability to build rustic structures by lashing together poles and spars—is among the oldest of Scouting's skills. Practicing rope use and completing projects with lashings also allow Scouts to connect with past generations, ancestors who used many of these skills as they sailed the open seas and lived in America's forests and prairies.
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Railroading
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
3
By earning this badge, Scouts can learn about the history of railroading, its place in modern society, careers in railroading, and hobbies related to railroading.
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Rifle
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $15.00
Seats Available:
None
Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices.
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Second Class Requirements
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
32
Second Class requirements covered in Dan Beard at Summer Camp
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Shotgun Shooting
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $25.00
Seats Available:
1
A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging from the muzzle is not spinning.
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Small-Boat Sailing
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety.
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Swimming
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
15
Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills
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Tenderfoot Requirements
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
15
Tenderfoot items covered in Dan Beard at Summer Camp
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Weather
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Seats Available:
3
Meteorology is the study of Earth's atmosphere and its weather and the ways in which temperature, wind, and moisture act together in the environment. In addition to learning how everyday weather is predicted, Scouts can learn about extreme weather such as thunderstorms, tornadoes, and hurricanes, and how to stay safe.
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Wilderness Survival
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
9
In their outdoor activities, Scouts learn to bring the clothing and gear they need, to make good plans, and do their best to manage any risks. But now and then, something unexpected happens. When things go wrong, the skills of wilderness survival can help make everything right again.
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Woodwork
(MB)
Time Block(s):
2 (10:25AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
None
Wood is an amazingly versatile, practical, yet beautiful material. A skilled craftsman can use wood to fashion just about anything. As a woodworker or carpenter, you will find no end of useful, valuable, and fun items you can make yourself, from wood.
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Chess
(MB)
Time Block(s):
2 (10:25AM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
1
The USCF (United States Chess Federation) provided the primary contributing writers for the Merit Badge pamphlet. They will be helping to promote the badge through communications with the Chess delegate teams (similar to BSA’s National Committees and Boards) and e-mail blasts, plus website and “tournament news” announcements.
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Electricity
(MB)
Time Block(s):
2 (10:25AM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
5
Electricity is a powerful and fascinating force of nature. As early as 600 BC, observers of the physical world suspected that electricity existed but did not have a name for it. In fact, real progress in unraveling the mystery of electricity has come only within the last 250 years.
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Exploration
(MB)
Time Block(s):
2 (10:25AM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
This merit badge will focus on what is needed to plan a successful expedition trek to a new place. Requirement 5 A&B will be dependent upon reliable internet and fieldtrip availability.Requirement may be completed with a field trip from camp or through troop or family trip.
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Animal Science
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
4
Cattle, horses, sheep, goats, hogs, poultry, and other domesticated animals are important to people for many reasons. They supply us with food and clothing, we use them for recreational purposes, they work with and for us.
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Animalia Studies: Fish & Wildlife Management / Insect Study / Mammal Studies / Reptile & Amphibian Study
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
10
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Archery
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow—but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery.
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Art / Sculpture
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
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Basketry / Woodcarving
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $30.00
Seats Available:
8
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Canoeing
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
9
For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness.
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Communication / Public Speaking
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
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COPE
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Scout (Y)
Minimum Age: 13 Amount: $25.00
Seats Available:
None
Buck Toms offers one of the finest high ropes courses, as well as a multi-level rappelling tower, V-swing, and zip line. When you complete the course, you and your group will receive a special C.O.P.E. t-shirt, stating that you have “…Met the C.O.P.E. Challenge!”
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Crime Prevention
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
Preventing crime, which can be as simple as reducing the opportuntities for crime to occur, is far less costly than apprehending and bringing legal action against those who break the law and it helps save people from the anguish of being victims.
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Electronics / Radio
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $25.00
Seats Available:
4
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Environmental Science
(MB)
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
3
While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an environmental scientist, making observations and carrying out experiments to investigate the natural world.
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Filmmaking/Animation/Photography
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
9
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First Aid
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
First aid — caring for injured or ill persons until they can receive professional medical care — is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life.
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First Class Requirements
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
35
First Class requirements covered in Dan Beard at Summer Camp
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Fishing
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
3
Every Scout ought to be able to fish in order to get food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it might happen to one who had never learned to catch fish.
(Ranger Elective)
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Horsemanship
(MB)
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $30.00
Seats Available:
None
In addition to learning how to safely ride and care for horses, Scouts who earn this merit badge will gain an understanding of the instincts and behaviors of horses and humane and effective methods for training horses. Age Limit 13 Years, Weight Limit of 250LBS
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Indian Lore
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
9
Far different from the stereotypes or common images that are portrayed on film, on television, and in many books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about these different groups is to take an exciting journey of discovery in which you will meet some of America's most fascinating peoples.
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Lifesaving
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
2
No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies.
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Metalwork / Welding
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $40.00
Seats Available:
None
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Motorboating
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 12 Amount: $25.00
Seats Available:
None
With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely.
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Mountain Biking / Cycling
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $20.00
Seats Available:
3
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Oceanography
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
5
The oceans cover more than 70 percent of our planet and are the dominant feature of Earth. Wherever you live, the oceans influence the weather, the soil, the air, and the geography of your community. To study the oceans is to study Earth itself.
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Orienteering
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
2
Orienteering, the use of map and compass to find locations and plan a journey, has been a vital skill for humans for thousands of years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions.
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Paul Bunyan Woodsman
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
5
This is an award for advanced use of woods tools, and is taught by the Scoutcraft staff.
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Rifle
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $15.00
Seats Available:
None
Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices.
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Robotics
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
None
Earning the Robotics merit badge requires a Scout to understand how robots move (actuators), sense the environment (sensors), and understand what to do (programming); he should demonstrate robot design in building a robot. You should help ensure that the Scout has sufficiently explored the field of robotics to understand what it is about, and to discover whether this may be a field of interest for him as a career.
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Small-Boat Sailing
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety.
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Swimming
(MB)
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
6
Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills
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Tenderfoot Requirements
Time Block(s):
3 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
13
Tenderfoot items covered in Dan Beard at Summer Camp
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Water Sports
(MB)
Time Block(s):
3, 4 (1:10PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $40.00
Seats Available:
None
Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do.
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Fingerprinting
(MB)
Time Block(s):
3 (1:10PM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
None
In earning the Fingerprinting merit badge, Scouts will learn about and use an important technique that is used by law enforcement officers, along with other materials like matching dental records and DNA sampling, to help identify amnesia victims, missing persons, abducted children, and others.
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Archery
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow—but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery.
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Architecture / Landscape Architecture
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
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Art / Sculpture
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
11
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First Aid
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
First aid — caring for injured or ill persons until they can receive professional medical care — is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life.
|
|
|
Fishing
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
None
Every Scout ought to be able to fish in order to get food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it might happen to one who had never learned to catch fish.
(Ranger Elective)
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Kayaking
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
3
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Leatherwork
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
None
Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to preserve and protect leather items so they will last a lifetime and beyond.
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Motorboating
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 12 Amount: $25.00
Seats Available:
None
With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely.
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Pulp and Paper
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Amount: $5.00
Seats Available:
10
Here's an astonishing number to digest. Each person in the United States uses about 700 pounds of paper each year. Paper is everywhere in our lives. Every year in the United States, more than 2 billion individual books, 24 billion newspapers, and 350 million magazines are published on paper.
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Rifle
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Minimum Age: 13 Amount: $15.00
Seats Available:
None
Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices.
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Search & Rescue
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
6
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Second Class Requirements
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
40
Second Class requirements covered in Dan Beard at Summer Camp
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Signs, Signals and Codes
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
1
1, 2, 3a, 3b, 4a, 4b, 5a, 5b, 6a, 6b, 7, 8 (complete 3 - a, b, c, d, e), 9a, 9b, 9c, 10
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Small-Boat Sailing
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $10.00
Seats Available:
None
Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety.
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Space Exploration
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
3
Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there.Purchase of model rocket kit from Terading Post. Cost range $15-$25
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Swimming
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills
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Swimming Skills
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
9
This is for Scouts in the non-swimmer and beginner ability groups. The instructor will work to improve their swimming skills and aim toward advancing to the next ability group.
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Tenderfoot Requirements
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
15
Tenderfoot items covered in Dan Beard at Summer Camp
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Weather
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W
Available To: Crossover (Y), Scout (Y)
Seats Available:
9
Meteorology is the study of Earth's atmosphere and its weather and the ways in which temperature, wind, and moisture act together in the environment. In addition to learning how everyday weather is predicted, Scouts can learn about extreme weather such as thunderstorms, tornadoes, and hurricanes, and how to stay safe.
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Woodwork
(MB)
Time Block(s):
4 (2:35PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Amount: $15.00
Seats Available:
None
Wood is an amazingly versatile, practical, yet beautiful material. A skilled craftsman can use wood to fashion just about anything. As a woodworker or carpenter, you will find no end of useful, valuable, and fun items you can make yourself, from wood.
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Chess
(MB)
Time Block(s):
4 (2:35PM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
3
The USCF (United States Chess Federation) provided the primary contributing writers for the Merit Badge pamphlet. They will be helping to promote the badge through communications with the Chess delegate teams (similar to BSA’s National Committees and Boards) and e-mail blasts, plus website and “tournament news” announcements.
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Energy
(MB)
Time Block(s):
4 (2:35PM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
7
Saving, producing, and using energy wisely will be critical to America's future. If we are to leave future generations with a world in which they can live as well or better than we have, Scouts and other potential leaders of tomorrow must begin the hard work of understanding energy and the vital role it will play in the future.
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Exploration
(MB)
Time Block(s):
4 (2:35PM)
Days: TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
8
This merit badge will focus on what is needed to plan a successful expedition trek to a new place. Requirement 5 A&B will be dependent upon reliable internet and fieldtrip availability.Requirement may be completed with a field trip from camp or through troop or family trip.
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Astronomy
(MB)
Time Block(s):
5 (8:00PM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y)
Seats Available:
None
In learning about astronomy, Scouts study how activities in space affect our own planet and bear witness to the wonders of the night sky: the nebulae, or giant clouds of gas and dust where new stars are born; old stars dying and exploding; meteor showers and shooting stars; the moon, planets, and a dazzling array of stars.
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Mile Swim
Time Block(s):
7, 8 (6:30AM)
Days: M, TU, W, TH, F
Available To: Crossover (Y), Scout (Y), Adult (A)
Seats Available:
Unlimited
Over the week, Scouts will gradually build up towards swimming a non-stop mile. This class will be held before breakfast.
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